Wednesday, May 9, 2018

After-Action Report: Destiny 2 - Warmind (Campaign & Updates)

(WARNING: Minor spoilers for the main story campaign in Warmind)

The worst add-on in Year 1 of the original Destiny was arguably The Dark Below.  Some may point out the storyline and the grind for House of Wolves got to be pretty bad, but it gave us new areas, a whole new weapon type (sidearms), the Prison of Elders, and related good stuff.  But TDB suffered from basically being a tremendous tease for The Taken King.  It gave us the Crota raid, sure.  It packed in new weapons and made swords briefly playable (which was more than players had gotten up to that point).  It had a lot of great story ideas which didn't execute quite as well as they probably should have, but was partially redeemed with TTK came out.

Up until a day ago, I was firmly of the opinion that Curse of Osiris would remain the champion of bad Destiny 2 expansions.  The inevitable first fumble trying to extend the main game.  And yet, I'm starting to think there may be a pattern involved which does not bode well for the series.  It seems like the first expansion Bungie makes which centers around the Hive is also going to be the one digging the giant crater that later expansions will have to haul themselves out of.  Because there is some serious failure happening in Warmind, and it's killing me.