An article from Stephen Totilo appeared on Kotaku recently which discussed the editor-in-chief's growing sympathy towards (and some might argue self-flagellation over) the various enemies he's been dispatching in Assassin's Creed: Origins. Specifically, he came across a love letter addressed to the captain of a base he was infiltrating, and it apparently gave Totilo the feels. A twinge of "gamer's angst" about the otherwise nameless mooks that the player is required to dispatch in order to advance the game.
To which I respond: Quit whinging, Stephen.
The working blog of Axel Cushing for game projects, theory, discussion, and other weirdness.
Friday, April 20, 2018
Tuesday, April 17, 2018
Random Access Mutterings: Streets of San Francisco
I recently went to GDC 2018 on a press pass. It was an interesting time, met some very interesting developers, saw some really cool games, got a little motion sick in my very first VR experience, and damned near drowned from all the rain coming down. But a tweet from an Australian developer is causing a bit of a ruckus.
Monday, April 2, 2018
Anti-Rant: The Seething
There was an interesting little piece on Medium from Morgan Jaffit, the guy behind Hand of Fate (a criminally under-rated game in my opinion). In it, he opines on the rather vitriolic nature of some fans in their "communications" with developers. Which is to say, he makes it clear he doesn't like it when people flame his game, or anybody else's game for that matter. Moreover, he questions the long term viability of indie development if indie developers find themselves so besieged that they decide to pack in because of all the hate. I figured I'd put my own two cents in, and not have it come out like I want to skin developers alive and use their skulls for a hood ornament.
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